Streets of rage 4 tips5/24/2023 When the room flashes purple it means the Commissioner’s attacks are powering up, meaning he’ll get two passes to try and grab you. Throughout the fight, other officers will come to the Commissioner’s aid so take them out quickly too while watching out for his telltale signs. ![]() Meanwhile, if he flashes red that means he is going to come and grab you, but you can interrupt. Back away and let him finish his combo before going close to fight him again. If he is flashing white without first backing up, that means he is going to throw some mean downward hooks. When he does this and flashes white, move out of his direct path or he will fly towards you, grab and throw you. ![]() One of his main attacks is to back away towards one of the sides of the room. He is one of the tougher bosses in the entire game with speed and strength on his side. The first Murphy is tough, but after this fight he becomes a regular enemy that will appear in groups in this level and others.ĭon’t let old man Commissioner throw you off. However, leave him for too long and he will get a new shield. Once the shield is destroyed Murphy is easy to take down as he will drop his baton. If it connects you will be thrown back, and the shield will quickly regenerate. It will become redder as you get close to destroying it, but you still need to watch out for Murphy’s baton attack, so keep an eye out for when he raises his baton arm, and move back so his swing misses. It appears simple enough to take him out, but the shield can take a bit of time to destroy. ![]() Armed with a baton and riot shield, he will not take damage until the shield is down. Murphy will be the first shielded enemy that you come across. Stage 2 – Police Precinct Mid-boss – Murphy Once they’re gone just focus on getting close to Diva and taking her down. In this period other enemies will appear so dispatch them as quickly as possible otherwise they will be an unnecessary distraction. The electric field will be much bigger so back up to the edge of the screen, furthest away from Diva when she hits with it. Partway through the fight the environment will go purple and this signifies Diva getting stronger attacks. Again, if you can, back out of range and then go in for close combat. Her snake whip is telegraphed when she steps back and stands one one leg at which point the snake will lash out. The best thing to do at this point is to back away as far as you can until the electricity subsides. When she begins flashing white and raises the snake she will create the electric field. Thankfully Diva’s attacks are telegraphed. The other is using the snake almost like a whip to hit and strike you with electricity. These include using the snake to create an electric field on the ground that will damage your character and throw them back. She is armed with an electrified snake and has attacks that can get you from range. Koobo, on merit of being the first mini boss, is quite weak so it should not take long to beat him.ĭiva can be a bit tough. ![]() When he leaps, jump back, but then get back in close as soon as he lands. The best tactic to beat Koobo is to get in close and keep attacking. Try and dodge them before closing the gap with Koobo. At this point the weapons on screen will rise and head for your position. The telekinesis attack is telegraphed when Koobo starts flashing red. When he leaps, you’ll see his shadow on the ground of where he will land, so move out of the way to avoid damage. You can damage him during this, but you cannot interrupt the attack. When Koobo is about to leap, he’ll get in a stance legs wide and flash white. His others attacks are easily telegraphed.
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